at the start of the first game, we are met with dracula. although that is not the canon name for this character, there is no known canon name, so we will be referring to him as dracula. he describes that gibby is the lord of the moon, before saying that wayne’s journey has begun. we are then put into the perspective of wayne in his house. wayne takes his life savings of 47 dollars, learns ablative holopleather on the TV, and activates the crystal before leaving the house. upon leaving, he enters the city whose name is randomly generated. wayne climbs up the mountain to meet dedusmuln (yes, that is how i pronounce it) who tells wayne about a paper cup. dedusmuln’s gender is unkown, so i will be using it when referring to dedusmuln. wayne uses the machine in dedusmuln’s tent, and is revealed the location of the paper cup, and he also meets the sage of brains, the first of 3 sages. he gives wayne a sage token, which will be useful later. upon retrieveing the cup, wayne goes back to dedusmuln’s tent, and it offers to join wayne and use future paper cups. wayne and dedusmuln then travel to the computer terminal area, warping to the second map, as well as recieveing another paper cup. they head south, and meet a guard protecting a vault. after refusing to leave, the guard summons the mustelidae, and a fight insues. after the gang defeats the guard, explosion is learned as well as some money and a muscle applique. moving forward in map 2, we meet another computer terminal, which teleports us back to map 1, next to somsnosa’s house. we talk with somsnosa, and she agrees to go on our journey, as long as they can retrieve her magic gauntlets from her basement, which has been infested with ambulant skulls. after carefully navigating through the basement, we retrieve the gauntlents, severely increasing somsnosa’s power. with the newfound power of somsnosa, we are ready to face the horrid projection. we attempt to disable the harbor gate, only for the horrid projection to be manifested as a defense mechanism. after a long battle, the gang emerges victorious, disabling the harbour gate and ending act 1. to start act 2, we meet dracula again, this time in a field of skeletons. he continues telling us about gibby, and then we are returned to the gang. with the harbor gate opened, we can now use the boat to travel into other areas of the map. the main area they go to for act 2 is the graveyard. the purpose is to dig up graves to find hidden ladders and activate statues to open the door in the center. however, there a ghosts and dread meats trying to kill the gang, so there is some challenge to this part. after all the statues have been activated, the gang can now enter the underground area, but first, they must fight and obtain pongorma. they travel with the boat to the central island, where they solve a puzzle and the door to pongorma’s lair opens up. after agreeing to do so, the gang fights with pongorma and 2 guards with him. after defeating him, he agrees to go with the gang and help their journey. with pongorma acquired, ambulant skulls are no longer dangerous to the gang, meaning sage token 2 can be acquired. after returning to the computer terminal area on the main island, the gang goes north then west to find the second sage, the sage of computers, who gives them the second sage token. the gang then returns to the graveyard, and heads underground. after traversing some very strange landscapes, they find the tomb shrub, the second boss of the game. the difficulty comes from the sub shrubs he spawns in the fight to assist him. after a long and tough battle, the gang emerges victorious, and then realizes that the boss was completely optional. the first part of the underground has been completed, and the gang then moves on to the death corridor. with 2 NPC’s warning them on what’s to come and a crystal at the start, you can tell this will be a challenging area. at first, all seems normal, however, statues come alive and start chasing the gang. if the statue touches them, they instantly die. hidden in the corridor, the gang finds the third and final sage, the sage of death. after leaving the corridor, we are met with dracula for the final time, who explains that gibby is rather nervous about the gang. leaving the death corridor, the gang can activate the airship and go to places without a harbor. the first spot they go to is the TV island, where they place all 3 sages tokens, and learn the ultimate magic, legend of melting. they then go to the science tower, where they are mistaken for new employees. the clawman meets with them, before quickly realizing that they are not employees, but rather intruders. the clawman initiates a fight, but legend of melting makes it trivial. with the clawman defeated, they can now lie to the receptionist, and they have access to the lab. after pushing some buttons, the gang turns some organisms into money, a lot of money. they gain a total of 750,000 bucks, more than enough for anything in the game. they then fly the airship to the north island, buy some spaceship keys from the hot dog salesman, and move on to the moon. they meet some cone cultists in the ship, but they are no issue whatsoever, regardless of legend of melting. upon arriving on the moon, the gang sees ancient civilizations, before arriving at gibby’s palace. when they arrive, they are met with an army of enemies. the enemies tell the gang to leave now or be destroyed, before wayne accidentily crushes one, initiating a frenzy. the gang crushes every enemy in their path, obtaining several rewards along the way, such as an extremely powerful axe, a juice pack, and a new TV, only for it to melt as soon as it’s turned on. continuing crushing the enemies, the gang meets several old foes, such as the horrid projection, the tomb shrub, and the clawman, before finally arriving at gibby’s room. a vanquished foe of gibby warns the gang of his immense power. the gang activates the last crystal, and find several other crystals activated out of bounds. they walk up the final staircase, and are met with the moon tyrant himself, gibby. after introducing himself, he warns the gang that he will defeat them once and for all, and the final battle insues. after several minutes of fighting, the gang finally remembers they have legend of melting and obliterates gibby in two seconds. the now defeated gibby congratulates the gang for victory, but the congratulation is cut short as he reveals that the moon was rigged to explode after gibby dies. with the moon starting to explode, the gang rushed out to the spaceship, making it just in time. when they return, they land on a new island, with a lever and a button. the button does nothing, but pulling the lever inflates 6 letters that spell out “the end” the gang repeatedly pulls the lever, causing the letters to explode and the credits to roll. dracula meets with the gang, and returns them back to the title screen. ending the game.